![]() 320 items) and Y is the number of items in the droppers (max. The dropper clock multiplier will have a clock period of X × Y × 1.6 seconds, where X is the number of items in the hoppers (max. The block of redstone in the second stage ensures that only one dropper will actually push an item, forcing the items to move in one direction until the block of redstone moves. Once per cycle, the block of redstone will move left and activate both of the droppers in the second stage (the left dropper is powered directly, while the right dropper is activated because it's next to a powered block: the left dropper). The top part is a regular ethonian hopper clock. clock period: up to 81.9 hours (3.4 real-life days).The right hopper and right dropper contain multiple items. The amount of items in the 4 hoppers determines how much of that time is powered.Įarliest known publication: Janu (note that hopper transfer rates were changed soon after this video was made)Ĭlock period: up to 81.9 hours (3.4 real-life days) The amount in the clock×2 equals the total clock ticks. Attaching a comparator and then a repeater to the other end of these added hoppers makes a signal that is 1 tick on, N×2-1 tick off, where N is the amount of items in the Ethonian clock. Multi Clock: by attaching 4 interconnected hoppers next to the redstone block, every full cycle will run an item(s) through these hoppers once, before stopping by the redstone block.Half-Cycle Off-Pulse: By placing two redstone dust alongside or under the positions of the block of redstone, a 1.5-tick off-pulse is generated every half-cycle when the block of redstone moves.Cycle Pulse: By placing a torch on one of the blocks powered by a comparator, the off-pulse is turned into a regular 3.5-tick on-pulse, once per cycle.The power level of the block may vary, so an output repeater may be needed to keep the power level constant. Cycle Off-Pulse: Either block faced by a comparator stays powered most of the time, but will turn off for 3.5 ticks every full cycle (but at half-cycle intervals from each other).The signal will last for half the clock period. Clock: A regular on/off clock signal can be taken from one position of the block of redstone.There are a number of useful outputs from this clock: Each additional item adds 8 ticks (0.8 seconds) to the clock period. With a single item in the hoppers, the clock has a period of 7.5 ticks (0.75 seconds). Powering one of the blocks or the redstone dust will allow the clock to finish its current cycle before halting. Powering the hoppers will freeze the clock. The movement of the block of redstone also updates the other sticky piston (which has been powered for a while) causing it to extend and prevent the first sticky piston from extending again when its comparator turns back on. When the items finish moving in one direction, the empty hopper's comparator turns off, allowing the associated sticky piston to pull the block of redstone to the other hopper, reversing the direction of item movement. clock period: 8 ticks to 256 seconds (4m16s).This compact timer was invented by Minecraft YouTuber EthosLab (also known as Etho), hence the name. The right hopper contains multiple items. An additional command block can then be activated by the torch to set the cooldown of the other hopper to change the pulse length. Variations: The output comparator can be replaced with a redstone torch on the command block, producing a signal strength 15 output. ![]() ![]() Thus, this clock will have a clock period of 8 game ticks for the front hopper, plus X+2 game ticks for the back hopper, for a total of X+10 game ticks (X/2+5 redstone ticks). The command block gets activated 2 game ticks after the item enters the back hopper (due to the comparator delay), so setting X to 6 would produce no change. Hoppers usually have an 8 game tick cooldown between transfers (4 redstone ticks). The exact command will depend on the direction the clock is facing, but for clocks facing the positive X direction it will look something like this: blockdata ~2 ~ ~, where X is the number of game ticks (up to 32,767) to hold the item in the back hopper. This clock uses a command block to slow the hopper transfer rate. clock output: up to 27 minutes off, 4 ticks on. ![]()
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